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Books: Cg Tutorial, GPU Gems, GPU Gems 2, GPU Gems 3
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Articles on Rendering, Physics, GPU Computing, Performance, and more.
Presentations from Siggraph, Game Developers Conference, CEDEC, and more.

SDK 10
Includes a browser, clear code samples, detailed whitepapers, and videos.
Featured samples include: instanced tessellation, skinned instancing, percentage-closer soft shadows, screen-space ambient occlusion, clip maps, cloth simulation, GPU blend shapes, HDR rendering, fire, rain, smoke, soft shadows, terrain, andmore.